An open world is a type of video game level design where a player can roam freely through a virtual world and is given considerable freedom in choosing how or when to approach objectives. The term free roam is also used, as is sandbox and free-roaming. Such as:
Thursday, 27 November 2014
Monday, 24 November 2014
Overview
Heroes
Nocturnal flying animals:
Flying fox- main hero (like Batman)
Flying squirrel- sidekick (like Robin)
Bold outline, abnormally large feature to create cartoon like characteristics
Villains
Typically dirty animals people do not like
White rat- boss with a suit and gold tooth (mobster looking)
Three brown mice- henchmen wearing overalls
Bold outline, abnormally large feature to create cartoon like characteristics
Setting/Scenery
Scenario
Third person action game, mostly set during the night where the heroes come out to try and clean up the streets, but the villain try and set traps to stop them for cleaning up, sidekick gets caught in traps and main hero saves the day by rescuing him in missions. Open world game so you can travel around unclean city, by picking up different pieces of big rubbish in different corners and alleyways, a new mission will start.
Research
I need to:
Gather photos of each animal, find a style for the other cartoons to match the rat I have already created, find good examples of locations to base the scenes (examples from Batman series)
Nocturnal flying animals:
Flying fox- main hero (like Batman)
Flying squirrel- sidekick (like Robin)
Bold outline, abnormally large feature to create cartoon like characteristics
Villains
Typically dirty animals people do not like
White rat- boss with a suit and gold tooth (mobster looking)
Three brown mice- henchmen wearing overalls
Bold outline, abnormally large feature to create cartoon like characteristics
Setting/Scenery
- Typical dirty american alleyway
- Big bins where the villain's HQ is- dark and dull colours for dirt and negative energy
- Heroes HQ is in a tree house in a garden- bright and pure colours for cleanliness and positive energy for recycling
Scenario
Third person action game, mostly set during the night where the heroes come out to try and clean up the streets, but the villain try and set traps to stop them for cleaning up, sidekick gets caught in traps and main hero saves the day by rescuing him in missions. Open world game so you can travel around unclean city, by picking up different pieces of big rubbish in different corners and alleyways, a new mission will start.
Research
I need to:
Gather photos of each animal, find a style for the other cartoons to match the rat I have already created, find good examples of locations to base the scenes (examples from Batman series)
Thursday, 13 November 2014
Sunday, 9 November 2014
Stop Motion Animation
Thursday, 6 November 2014
Brief
Target Audience
Form & Style
What characters will be based on
Scenery
Exploring and experimenting
- 7-11
- Children into action and superhero
Form & Style
- Realistic colours and shapes
- Unrealistic cartoon based features (e.g. abnormally large eyes)
- Ed Edd n Eddy style?
- Based on forest animals; flying squirrel, flying fox
- Evil white rat with red eyes in white suit with gold
What characters will be based on
- Superhero duos and teams
- Best friends
- Main character (e.g. Batman) and sidekick (e.g. Robin)
- 1 "big boss" enemy (Rat) + little minion squad (mice)
Scenery
- HQ/hideout in tree in back garden
- Street scene + alley way
- Night time based
Exploring and experimenting
- Free hand drawing
- Illustrator
- Look at similar styles (e.g. Ed Edd n Eddy)
What I intend to produce
- 2 groups, good and bad side
- Superhero and sidekick
- Big boss and minions
Monday, 3 November 2014
Vector tracing with the pencil tool
What is the difference between vector and raster graphics?
Vector is a solid based object and raster is made out of small pixels.
Vector is a solid based object and raster is made out of small pixels.
Subscribe to:
Posts (Atom)